Introduction¶
Scratch is a programming language which uses blocks. Each block is an instruction for the the computer to do something. To create a Scratch progam, you assemble colored blocks into a sequence.
Create an account¶
You can create a Scratch program directly in a web navigator by going to this address
If you want to save and share your programs you have to create your own account. Don’t use your real name when creating an account.
Switch the language¶
To change the language of the Scratch menus and of the programming blocks, click on the globe symbol and select your desired language.
In English you get this interface:
In Japanese you will get the interface below. Not only the Scratch menus and tabs are translated to the new language, also the language inside the program blocks changes.
For example the block move 10 steps in English becomes 10歩動かす in Japanese.
The programming blocks¶
In the Code tab you find 9 different block categories. Each category has a different color. The Motion blocks are blue. This category contains all the blocks to move a sprite. The coloring helps you to recognize the blocks more easily.
The blocks in the Events category are yellow. You find for example the block when ⚑ clicked. This type of block is called a hat block and is used at the top of a progamming stack. It allows to attach other blocks only below, not above.
To create a program you drag blocks from the palette to the script canvas. Two or more blocks interlock to form a stack.
Your first program¶
Create your first program by doing the following:
- select the Events category
- drag the when ⚑ clicked block to the canvas
- select the Motion category
- drag the move 10 steps block to the canvas and attach it
You can execute the program either by
- clicking on the code blocks
- clicking on the green flag
Executing the code makes the cat move 10 steps forward. A step is the base unit of the screen (also called a pixel); the whole stage is 480 pixels wide.
The coordinate system¶
At the end of the Motion palette you can check
- x position
- y position
This will display the coordinates of the cat on the stage. In the example below, the cat is at position x=-15 and y=114.
Try now to move the cat with the mouse.
- the x position goes from -240 to 240
- the y position goes from -180 to 180
Move a sprite¶
You can use the arrow keys to move the cat sprite to the left or to the right. Create this code which moves the cat sprite 30 steps when you press the right arrow key.
Create another code stack which moves the cat sprite 30 steps to the left, when you press the left arrow key.
Move along the y axis¶
You can also move the sprite up along the y-axis using this
or move the sprite down, using that
Glide to a random position¶
There is a block to move the sprite to a random position. Try this:
Animate walking¶
A sprite can have more than one appearance. It’s called a costume. The cat has 2 costumes which are called costume1 and costume2. It’s feet are in a different walking position. These are the two cat costumes.
By alternating between these two costumes and advancing at the same time, we get the illusion of walking.
When the cat reaches the right edge, it cannot move any further.
You can add the block if on edge, bounce to make the cat go the other way.
Continous animation¶
You can animate a sprite continously by using a loop. But now we have to slow it down with a wait 0.3 seconds block.
When you start the program by clicking on the green flag, the cat starts to pace back and forth continously.
Add a backdrop¶
You can also add a backdrop to your program.